Sequel to classic strategy game features the same addictive, chilling gameplay with advanced graphic redesign and musical score by John Carpenter.
Atlanta, GA - May 28, 1998 - The Sentinel, a 1980s strategy game by Geoff Crammond became an instant classic, with an elegantly simple design, sparse yet chilling landscape, and the slow tension of a psychological thriller. Now, Psygnosis unveils Sentinel Returns™, the sequel to this first true virtual reality game that combines the same intensely compelling gameplay with stunning visual and sound enhancements including a score by master of terror, John Carpenter, who directed and wrote the soundtrack for horror movie, Halloween. Sentinel Returns will be available for both PC and on PlayStation® game console in August.
Produced by No Name Games, and developed by Hookstone, Sentinel Returns takes advantage of over ten years of technical improvements to produce a graphic theme that is more distinctive and haunting then ever before. The stunning 3D animated graphic redesign uses advanced texturing, animation and lighting techniques to create four eerie themed play environments, Earth, Air, Fire and Water, as well as a final, most terrifying level called the Void. The game features over 600 levels.
Sentinel Returns is startlingly abstract. Rather than being an object in the game universe, the player is a presence that moves through the landscapes by transferring to different bodies. Alternately absorbing and expending energy, the player seeks to gain control of each level by rising to its highest point in an effort to reach to the final, ultimate battle against the nightmare that is the Sentinel. At each level, the player must also avoid the deadly, invisible energy-draining beams of the opposition.
Sentinel Returns features a sense of claustrophobia and panic, which comes from both the unearthly, atmospheric environment, and the players limited ability to survey the landscape. Scrolling deliberately engenders a sense of sweating paranoia as players enact their strategies, or, if feeling their energy being drained, struggle to look around in order to escape the deadly beams.
Adding to the atmospheric sense of the game is a chilling score by John Carpenter, a musician and director known as the master of superb pacing and unrelenting suspense. Carpenter's many credits include Halloween, Assault on Precinct 13, The Fog and Escape from New York, among others.
Another major enhancement is a network option, which adds a whole new dimension to the game by allowing multiple players on a single playfield, racing against each other to finish each level.
Please note: Geoff Crammond is not involved with this project.
General Information
Format: PlayStation, PC CD-ROM
Launch: PlayStation ΓÇô 3rd Quarter 1998, PC CD-ROM ΓÇô 3rd Quarter 1998
Genre: 3D Strategy
Number Of Players: PlayStation ΓÇô 1, PC CD-ROM ΓÇô 1-4